State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · September 2021

Top 5 Basketball Games on iOS in Switzerland Q3 2021

Analyzing the performance of the top 5 basketball games on iOS in Switzerland during the third quarter of 2021, including trends in downloads, revenue, and active users.

Top 5 Basketball Games on iOS in Switzerland Q3 2021

During the third quarter of 2021, the top 5 basketball games on iOS in Switzerland demonstrated varied performance trends in weekly downloads, revenue, and active users. Below, we delve into the specifics for each game, based on data from Sensor Tower.

NBA 2K Mobile Basketball Game saw a fluctuating trend in weekly revenue, peaking at approximately $2.3K in late July before dropping to around $731 in late August. Downloads followed a similar pattern, with highs of 871 in late July and lows of 410 in mid-August. The game maintained a relatively stable number of active users, ranging from 1.2K to 1.5K throughout the quarter.

NBA LIVE Mobile Basketball experienced a steady increase in weekly revenue, with notable peaks around $911 in late July and early September. Download numbers, however, were low, with a significant spike to 261 in the last week of September. The game’s active user base showed a gradual decline from over 5K in late July to around 3.5K in mid-September, before bouncing back to 4.5K by the end of the quarter.

Basketball Arena - Sports Game demonstrated consistent weekly revenue, with peaks around $679 in the final week of September. Downloads were also stable, with a notable increase to 1K in early August. The game's active users peaked at over 2.6K in mid-August before declining to around 1.5K in mid-September, then rising again to nearly 2K by the end of the quarter.

Basketball Stars™: Multiplayer had a variable revenue trend, with notable peaks around $933 in late July. Downloads were relatively low, with a peak of 294 in late July and a drop to 52 by the end of September. Active users showed a gradual decline from over 1.2K in late July to around 675 by the end of the quarter.

NBA SuperCard Basketball Game had modest revenue, peaking at around $422 in early July. Downloads were minimal, with a peak of 32 in late July and a drop to single digits by the end of September. The game's active user base remained low but stable, ranging from around 29 to 58 users throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021